Placeholder for Archanex Jocham's workup (on mobile at the moment)
Placeholder for Archanex Jocham's workup (on mobile at the moment)
Althanas Operations Administrator
"When we were young, was this the dream we had? We're celebrating nothing. We need to find our way back."
Same as above but for Scylla. Again, mobile.
Althanas Operations Administrator
"When we were young, was this the dream we had? We're celebrating nothing. We need to find our way back."
http://www.althanas.com/world/showth...Darkness-Grows
ten abilities, av of 4.4
PL4Serene Soul’s Sway Lv: 6 (Passive)
Due to the origins of her soul, Amari has an uncanny ability to affect not only nature and wildlife around her, but those susceptible to suggestion. Her soul, being Ar'Tuel, can bring peace and calm to those who are stressed. She has a way with people and animals, being able to ease minds. When it comes to nature or to plant based beings who are susceptible, if she is in elated spirits, it’ll almost seem as though flowers lift and bloom - flora reacting positively to her emotions. The higher her level, the stronger her influence.
On the opposite side of the scale, if she is in duress, pain, or deplorable moods- it will adversely affect nature around her. This is an effect that is constant (passive), however Amari can consciously stop it if she notices it happening. Adverse effects can include the wilting and decay of plant life, and materials made of natural things such as wooden tables and chairs, ropes, etc. She can affect people's emotional states around her -causing them to anger easily or be upset easily. However, for this to affect sentient beings they must be very weak willed or have her physically touching them. Her ability can affect the emotional states of players a lower level than her, the extent of the emotional effect depends on the players willpower and empathy.
PL4Ar'Tuel Soul Reborn Lv:6
Due to her Ar'Tuel origins, Amari has a very strong soul. Her physical body and mentality are very much human and can easily be broken and battered. Her soul however is not, and burns with an unyielding ferocity that cannot be broken easily. This also means, that if the proper care is taken, Amari can be bought back from death multiple times. This can be achieved by placing a drop of blood on the runic birthmark on her lower back, just below her spine. (This technique should only be used thrice per thread) Once bought back, her body will heal to the point just before death. This can heal minor wounds,scratches and mend broken bones and tissue. It can heal even the deepest of wounds, but does not relieve her of pain.
-Not for use in the Citadel
PL4Ar'Tuel Healing Lv:6
Amari is able to heal abrasions, burns, and bruises, broken bones and sinew. The deeper and more severe the wound. The more time she requires to heal. She is able to heal skin and muscle tissue, and major bone fractures. She's also able to cleanse various levels of decay, disease, plague, and corruption. She does this by gently touching the afflicted area with her hands, palms, or fingers - with the will and desire to heal the person.
At level 6 she is also able to affect the soul; she can heal large tears, holes, or cracks in a soul. In two posts, she is able to heal corruption, tears or holes in souls. This greatly drains her and she is unable to use any further Ar'Tuel abilities for the remainder of the thread.
Not for use in the Citadel
Due to the corruption of her soul she must take their pain upon herself. The pain she takes upon herself lasts 1-2 posts. Depending on the severity of the wound/s. If she heals souls, she will struggle to do much for 3-4 posts.
PL5 (Time it takes to heal is unchanged, number of uses isn’t too important).Ar'Tuel Accelerated Healing Lv:6
Now Amari is more familiar with the use of her magic and his capabilities she has learned how to heal herself. She is able to accelerate the healing process on her own injuries. This is unpractised and takes time and concentration. Duration: 1 post to heal minor burns,heals, wounds and abrasions, two posts to heal deep wounds, abrasions and broken/cracked bones. This is a very painful process for Amari due to the corruption in her soul
This can be used up to 6 times in a thread.
PL6, but only approving because it can’t be used in competitive threads.Ar'Tuel Ruin Lv:6
Amari is able to implement wounds, abrasions, burns, and bruises. She is able to affect skin and muscle tissue, and break bone. She is also able to rot flesh and cause intoxication within the blood stream. She does this by gently touching the afflicted area with her hands, palms, fingers and skin to skin contact - with the will and desire to injure the person. She can break open their skin as though her fingers were like a knife, cause their skin to bubble, burn, etc.
At level six she can affect the blood flow and the heart, even causing death. If she causes the death of another she becomes very weak and is unable to use other Ar'Tuel soul abilities (with the exception of Rebirth) for the duration of the thread. Causing the death of someone by means of her magic renders Amari lightheaded and weak.
Due to the untapped and unpractised nature of her ability she must take the pain upon herself till she better learns how to control her soul magic. The pain she takes upon herself lasts 1-2 posts. Depending on the severity of the wound/s she inflicts.
Her ability cannot cause death in the Citadel
PL4, strong, but really hard to use and easy to break.▼OTHER ABILITIES▼
Past to Present: Recall
Amari is able to force someone to relive a moment she has experienced as though they were experiencing it themselves. These moments could be ones of lust, happiness or great pain. Whomever the person is will experience the memory in its entirety and will also experience the physical sensations of it.
To do this she needs to have both palms on each side of the persons head and she needs to concentrate on the memory. If her concentration is interrupted, the skill is interrupted too.
This skill leaves no physical wounds. It is primarily used as mental torture or to relay important information to others quickly and efficiently.
This can be used up to five times per thread, as long as the total memory recall time does not exceed 5 hours.
PL 5 - Don’t move too fast, but strongSoul Bound Tentacles
Amari, after having become quite practised in her abilities is able to manifest her soul’s abilities in the form of four glowing tentacles that extend from her back and act as though they are tentacles These whips are golden if she is using her Ar'Tuel magic and red if she is using corrupted Ar'Tuel magic. She can use these whips with a radius of 25 feet.
They have the same capabilities as her *soul magic. However, if she uses them to kill a person she is unable to use any Ar'Tuel related soul magic for the rest of the thread, (with the exception of rebirth) She can use this ability a total of 7 times during a thread. If she uses the four whips on four different people at the same time this counts as 4 uses due to the concentration being on four people.
*Soul magic being: Ar'Tuel Healing and Ar'Tuel Ruin
The ability to cause death cannot be used in the Citadel
Level 6Indomitable Will
Amari has always been incredibly stubborn and wilful. That has only grown since she has been forced under Lichensith Ulroke’s ‘care’ She is very resilient and extremely strong willed. She is not easily swayed or controlled. She is able to resist most mind controlling substances and magics as well as physical programming. She can resist mind control abilities and techniques that are below her current level. WIth great difficulty she has the possibility to fall under the sway of abilities that match her level, but be able to fight it. Abilities above her level, she falls sway to.
PL3 (no change)Noble Commerce
Learning more and more about her noble background and with the push of Lichensith Amari has taken over the L'Olfsden Estate, and is slowly spreading her control to other noble provinces. Her knowledge on the matter is growing.
This ability gives Amari 10% extra Gold gain per thread
PL3Astral Form
As Amari is an ethereal being she can leave her body. She can use her Ar'Tuel Ruin ability and Souls Sway ability in this form, at level 6 she is unable to interact with physical objects in the world, only living beings and entities. She can stay in this form for 2 hours before she feels weakened and needs to return to her body. If her body is injured she will immediately be thrown back into her body. Amari can always find her physical body due to a chain that connects her ethereal form to her physical form. She can use this ability twice per thread.
Lye: Level 10
Before I start, the audit trail on this profile went a little haywire. Level 8's workup is missing, and looking back at my previous calculations somehow I came to an APL of 116 for 15 abilities at level 9. I can only assume that the level 8 workup was accidentally deleted, else I would not have been able to reach my calculations for level 9. Within that APL were abilities that Lye has now gotten rid of. So, in order to work out the correct APL to start with, i'm going to adjust for those later in my calculations.
Firstly let's deal with new / updated abilities:
This ability has two additional functions which are classed as seperate abilities themselves; one to mutate / reform his anatomy (PL 9 due to being able to relocate his major organs) and the ability to create spikes (PL 5).Originally Posted by Sentient Bone
This ability can now lift a light person and throw them about with a maximum usage of 15 uses per day on top of the pre-approved characteristics. (PL 6)Originally Posted by Shadow Possession
Minor update to reflect additional usage time / posts.Originally Posted by Shadow Meld
Originally Posted by Shared Masochism
Now split into two abilities. Prior ability is already part of the APL we started with, but new ability to transfer grevious wounds to an opponent weighs in at PL 9.
Minor update to allow the ability to search back for sins for a person's entire life span.Originally Posted by Sin Harvest
Originally Posted by Against My Will
Ability to see anything, including stealthed characters or objects, in 360 degrees within a 250ft radius. PL 8
Ability to manifest objects into existence using the parameters listed above. PL 6.Originally Posted by If I will It
Originally Posted by Fall AwayReality marble that grants Lye endurance and removes cooldowns. PL 10.Originally Posted by Fall Away
APL calculation as follows:
Starting APL: 116
Starting abilities: 15
Less:
Estimated APL for removed abilities (Flock of Shadows, Reaper's Bounty, Viral Contingency and Frost Fire): -31
Abilities: -4
Revised APL before workup: 85
Revised abilities before workup: 11
Add:
APL from new abilities: 47
New abilities: 6
Totals
APL: 132
Abilities: 17
Total APL: 132/17 = 7.76 + 0.25 (for being over one ability) = 8.01*
APL allowed: 8.66
Approved!
*In the interest of fairness, I added back a slot's worth of APL as a penalty for exceeding the abilty cap to see if the amount would still fall under the APL allowed for this level. As it does, I am using discretion to put this update through. If anyone has any questions about my long-winded methodology on this workup, please ask.
Althanas Operations Administrator
"When we were young, was this the dream we had? We're celebrating nothing. We need to find our way back."
Cain Jodin - Level 4
PL 5, similar to Mari's ability to resist mind control / influence of others.Originally Posted by Iron Willed
PL 7, in my humble opinion. The definition of Tap energy is quite vague and the uplift in PL is meant to cover this and the fact it can be recharged once every two posts.Originally Posted by Caster Gun
Obtained as a spoil here.Originally Posted by Enchantment to saber
Abilities: 8
APL: 37
Total APL = 37/8 = 4.625 (+ 0.25 "penalty" for going over on abilities*) = 4.875 < 5.00
Approved!
*Again, introduced a 0.25 ability slot penalty for going over on one ability, which is more of a means test than anything. As APL still falls within acceptable limits, I am approving this.
Althanas Operations Administrator
"When we were young, was this the dream we had? We're celebrating nothing. We need to find our way back."
SirArtemis: Level 11
No workup done on prior level.
Going to have to do this one from scratch:
PL 9Originally Posted by Increased Strength
PL 9Originally Posted by Increased Endurance
PL 9Originally Posted by Increased Endurance
PL 6Originally Posted by Infra Vision
PL 6Originally Posted by Darkvision
PL 6Originally Posted by Hawkeye
PL 3Originally Posted by Gaze of Graxis
PL 3Originally Posted by Time Leap
PL 7Originally Posted by Ghostly Movement
[quote=Sustenance: After absorbing the power of his ring of sustenance, Artemis no longer requires food, water, or air to sustain his life. He also only requires only two hours of sleep in order to feel fully rested.[/quote]
PL 8
PL 5Originally Posted by Elementalist
PL 6Originally Posted by Vampyric Touch
PL 7Originally Posted by Shadow Walker
Story-focused ability to teleport, non-competitive. PL 4Originally Posted by Teleportive Markings
PL 7Originally Posted by Shimmering Cloak
PL 7 - Similar to Lye's ability but slightly weaker.Originally Posted by Sensory Attunement
Abilities: 16
APL: 102
Total APL = 102 / 16 = 6.375 < 8.66
Approved!
Althanas Operations Administrator
"When we were young, was this the dream we had? We're celebrating nothing. We need to find our way back."
Leoric: Level 3
PL 7 Strength. Obviously.Originally Posted by Strength
Unchanged from last workup, PL 3Originally Posted by Speed
PL 4Originally Posted by Quaking Strike
Approved!
Althanas Operations Administrator
"When we were young, was this the dream we had? We're celebrating nothing. We need to find our way back."
http://www.althanas.com/world/showth...eduction-Leila
Kinda the basic pl 3 seduction, if she plays it up as too strong I'll adjust it.Seduction's Touch: Leila being a succubus gives her touch a little bit more of an adding hand when trying to win someone over. This only happens though when the person's will is weak or their judgement is clouded such as drunk on ale. The affects only last thirty or forty minutes before it wears off. (As she levels up this power will get stronger.)
Honestly a a toss up between PL 1 or 2. Calling it a two since any clown can rip out.Inconspicuous Fabric: Leila is able to control the threading in her clothes, allowing her to manipulate and tie up her "guest". This fabric is weak enough to be torn and ripped, so those that don't wished to be tied down can easily break free. (As she levels up I intend to make the fabric into chains.)
Pl 3Mirage: Leila is able to change her appearance, hair, eye and skin color. This works for men and woman that have certain fantasies. It also aides her when she wishes to blend in or be unseen by someone that may want to harm her. This only last for forty minutes.( later levels she will be able to change things around her.)
Approved
There is a darkness in you. In all of us, probably. Beasts we keep chained. Ordinary men have to keep the chains strong, for if we let the beast loose then society will turn upon us with fiery vengeance. Kings though...well, who is there to turn upon them? So the chains are made of straw. It is the curse of kings, Helikaon, that they can become monsters. And they invariably do.
Rayleigh is pretty chill. ♥
Ebi: Level 3
Listed as a skill but quite clearly an ability. PL 4Mental Speed: After extensive practice with his enhancement, the wanderer has gotten used to fighting in that state, and so his reaction speed has sharpened to twice that of the average warrior.
Was PL 5 in prior workup. Boosted to PL 6 for usage upgrade and ability to reach 4x base.Enhancement - His enhancement takes three seconds per charge. For one charge he can increase his strength and speed to two times normal for one minute. Two charges can be combined to increase the improvement to four times normal for one minute, or two times normal for two minutes. He can also simply increase his stamina, allowing him to maintain a run for up to one hour per charge.
Was PL 3 in prior workup. Three seconds to heal a broken bone and 20 seconds for an organ is bordering PL 7.Healing: His healing operates in an area one foot wide, but requires more energy to heal different tissue types. Within three seconds using one charge, he can heal any broken bones, and muscle, tendon, and vessel damage in the area. Within twenty seconds using two charges, he can heal any organ and nerve damage in the area.
Similar ability for Cain Jodin was PL 5.Mental Purity - Due to the unusual nature of his mind, he can resist mind-affecting abilities of people his level or lower.
Was PL 5, upgraded to PL 6.Demonic Possession: Every time he loses concentration, his dark passenger is waiting to take control. When it does, the enhancement on his body amounts to three times his normal strength and speed, and can last for up to two minutes before he blacks out from the strain. The Demonic Sight ability is automatically active when in this state. When recovering from losing himself, his speed, strength, and reaction time are reduced for a few minutes. No more than one use per day.
Total PL: 4+6+7+5+6 = 28
Total abilities = 5
Total APL = (28/5) = 5.6 - 0.5 for free slots = 5.1
Approved, just. He's 0.1 over so i'm using discretion.
Althanas Operations Administrator
"When we were young, was this the dream we had? We're celebrating nothing. We need to find our way back."
http://www.althanas.com/world/showthread.php?32023-Ryu
Swift!: Ryu is a quick fighter and is able to swing his blade twice as fast as regular people meaning he can get more attacks in! He is also quite nimble on his toes though his reflexes need work!
LOCKED TRAIT; Mana Pool level 1: Ryu is locked to using spells three times a day.
Spell-Heal: Heals light wounds on one target. Deals light damage if used on undead. Can use once every post.
Spell-Magic Ball: Fires a solid ball of Magic the size of a soccer ball, projectile type attack that slowly disperses into whatever it hit, if what it hit is biological then the magic will burn and bruise them. Can use once every post, has a range of 100 meters, deals physical damage in the form of magic. Projectile speed is moderate.
3 x 3